O melhor lado da The First Berserker: Khazan
O melhor lado da The First Berserker: Khazan
Blog Article
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
Todos os direitos reservados. Nenhuma Parcela deste sitio ou do seu conteúdo Pode vir a ser reproduzida desprovido a permissão do detentor dos direitos por autor.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Ao dominar as armas e habilidades versáteis do Khazan, os jogadores podem possibilitar personalizar efetivamente suas táticas de modo a conquistar diversos tipos do chefes e navegar por cenários de combate variados.
'It's a bittersweet victory': Meta has been forced to stop ad-tracking one individual in the UK after settling a years-long court case
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dão vida ao mundo do Arad usando o visual vibrante do filmes animados.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Com 1 visual visual cell shading que imita 1 anime, este jogo se destaca pela maneira saiba como usa seu sistema do habilidades para atravessar ao jogador a sensação de qual o protagonista é poderoso.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent The First Berserker: Khazan than in your regular soulslike.